The emergence of the "ubiquitous computing" paradigm in the late 1980s introduced
a series of significant challenges for research and practice in human-computer
interaction, by moving the locus of interaction from the person sitting at a desk in
front of a PC to the person moving through a world suffused with devices and information.
This has supported an expansion of HCI's topics to include questions of spatiality,
tangibility and experience.
New theoretical understandings and new practical issues attend the design of
ubiquitous applications, but also shed light on issues at play in traditional
interaction models.
This class will survey classic and current research at the intersection of ubiquitous
computing and interaction. We will begin with a mixture of lectures and discussions,
with the emphasis on discussions of readings as the quarter moves along.
Grades will be based on participation in online and in-class discussion, and on a term
paper due at the end of the quarter.
Most of the quarter is structured around in-class discussions of readings (see schedule below). For each class, two students will be selected to lead the discussion. Everyone else should post a response to the readings online, due 48 hours before the class starts (in order to give the discussion leaders time to use them to prepare for the discussion.) Your participation in discussions, online and in class, will be one component of your grade for the class.
The second component of your evaluation is a term paper. Term papers are typically around 5000 words, on any topic related to the subject of the class. Abstracts/topics for term papers are due at the end of week 4; drafts or outlines of papers are due at the end of week 7 (these drafts are not graded, but are an opportunity to get early feedback.)
The readings are stored on UCI's webfiles service.
To gain access, you will first need an
activated UCINet ID, and then to
register for a Webfiles account.
3/30 |
Introduction and course overview |
No assigned readings.
|
4/1 |
Seminal ideas: Discussion |
|
4/8 |
Tangibility and Embodiment |
-
Dourish, P. 2001. Where the Action Is: The Foundations of Embodied Interaction. MIT Press.
Chapter 2, Where the Action Is;
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Ishii, H. and Ullmer, B. 1997.
Tangible Bits: Towards Seamless Interfaces between
People, Bits, and Atoms.
Proc. ACM Conf. Human Factors in Computing Systems CHI 1997
(Atlanta, GA);
-
Hornecker, E. and Buur, J. 2006.
Getting a Grip on Tangible Interaction: A Framework on Physical Space
and Social Interaction.
Proc. ACM Conf. Human Factors in Computing Systems
CHI 2006 (Montreal, Canada);
-
Klemmer, S., Hartman, B., and Takayama, L. 2006.
How Bodies Matter: Five Themes for Interaction Design.
Proc. ACM Conf. Designing Interactive Systems DIS 2006
(University Park, PA);
-
Moen, J. 2007.
From Hand-Held to Body-Worn:
Embodied Experiences and the Design and Use of a
Wearable Movement-based Interaction Concept.
Proc. Conf. Tangible and Embodied Interaction TEI 2007
(Baton Rouge, LA.)
|
4/15 |
No class |
4/22 |
Social Computing |
-
Miller, D. and Slater, D.
The Internet:
An Ethnographic Approach. Chapter 1.
-
Heath, C., Luff, P., vom Lehn, D., Hindmarsh, J., and Cleverly, J.
2002.
Crafting Participation: Designing Ecologies, Configuring Experience.
Visual Communication, 1(1):9-33.
-
Mainwaring, S., Chang, M., and Anderson, K. 2004.
Infrastructures and their Discontents: Implications for Ubicomp.
Proc. Ubicomp 2004.
-
Tolmie, P., Pycock, J., Diggins, T., MacLean, A., and Karsenty, A.
2002.
Unremarkable Computing, Proc. ACM Conf. Human
Factors in Computing Systems.
|
4/23 |
End of Week 4: Term paper topics due
|
4/29 |
Foundations |
-
Dourish, P. 2001.
Where the Action Is: The Foundations of Embodied Interaction.
MIT Press. Chapter 4.
-
Dourish, P. 2001.
Where the Action Is: The Foundations of Embodied Interaction.
MIT Press. Chapter 5.
|
|
5/4 |
Infrastructure and Seams |
Note change of day!
-
McCullough, M.
2004.
Embedded Gear.
From Digital Ground: Architecture, Pervasive Computing, and
Environmental Knowing, 67-94. MIT Press.
-
Star, S. 1999.
The Ethnography of Infrastructure. American Behavioral
Scientist, 43(3), 377-391.
-
Dourish, P. and Bell, G. 2006.
The Infrastructure of Experience
and the Experience of Infrastructure: Meaning and Structure in
Everyday Encounters with Space.
Environment and Planning B: Planning
and Design.
-
Dunne, A. 2005.
Hertzian Space.
From Hertzian Tales, 101-121. MIT
Press.
-
Barkhuus, L., Chalmers, M., Tennent, P., Hall, M., Bell, M., Sherwood, S., and Brown, B.
2005.
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game.
Proc. Ubicomp 2005 (Tokyo, Japan).
- Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavinitj, N., Adams, M., and Row-Farr, J.
2006.Can You See Me Now, ACM Trans. Computer-Human Interaction;
|
5/13 |
Mobility and Spatiality |
- Dourish, P., Anderson, K., and Nafus, D.
2007.
Cultural Mobilities: Diversity and Agency in Urban Computing
Proc. INTERACT 2007.
-
Ito, M. and Okabe, D. 2005.
Technosocial Situations: Emergent Structures of Mobile
Email Use.
In Ito, Matsuda and Okabe (eds.),
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life.
MIT Press.
- Brewer, J. and Dourish, P. 2008.
Storied Spaces: Cultural Accounts
of Mobility, Technology, and Environmental Knowing. Intl Jnl Human-Computer Studies, 66, 12, 963-976.
-
Graham, S. 2005.
Software-Sorted Geographies. Progress in Human
Geography, 29(5), 562-580.
-
De Certeau, M.
General Introduction
Excerpt from The Practice of
Everyday Life, xi-xxiv.
|
5/14 |
End of Week 7: Term paper outlines/drafts due
|
5/18 |
Privacy |
Note change of day!
-
Palen, L. and Dourish, P. 2003.
Unpacking “privacy” for a networked world.
Proc. ACM Conf. Human Factors in Computing Systems CHI 2003 (Ft Lauderdale, FL),
129–136.
-
Langheinrich, M. 2001.
Privacy by design—Principles of privacy-aware ubiquitous systems.
Lecture Notes in Computer Science, vol. 2201, Springer Verlag, 273–291.
-
Iachello, G. and Abowd, G. 2005.
Privacy and proportionality: Adapting legal evaluation
techniques to inform design in ubiquitous computing.
In Proceedings of the Conference on Human
Factors in Computer System (CHI’05). ACM Press, 91–100.
-
Hong, J., Ng, J., Lederer, S., and Landay, J.
2004.
Privacy risk models for designing privacy-sensitive ubiquitous computing systems.
Proceedings of the Symposium on Designing Interactive Systems (DIS’04). ACM Press, 91–100.
-
Friedman, B. 1996.
Value-sensitive design.
Interactions, 3(6),
16–23.
|
5/27 |
Critical and cultural perspectives |
-
Spigel, L. 2005.
Designing the Smart House: Posthuman Domesticity and Conspicuous
Production.
European Journal of Cultural Studies, 8(4), 403-426. (See also the
Roll-Oh movie that Spigel brings up.)
-
Lillie, J.
2004.
Technotopic Narratives and Networked Subjects: Preparations for Everyday
Life in Cooltown.
American Communication Journal, 7(1).
-
Sengers, P., Kaye, J., Boehner, K., Fairbank, J., Gay, G.,
Medynskiy, Y., and Wyche, S. 2004.
Culturally Embedded Computing.
IEEE Pervasive Computing, Jan-Mar, 14-21.
|
6/3 |
Theory and Design |
-
Dourish, P. 2001.
Where the Action Is: The Foundations of Embodied Interaction.
MIT Press. Chapter 6.
- Dourish, P. 2006.
Implications for Design. Proc. ACM Conf. Human Factors in Computing Systems CHI 2006.
-
Bell, G., Blythe, M., and Sengers, P. 2005.
Making by Making Strange: Defamiliarization and the Design
of Domestic Technologies. Proc. ACM Trans. Computer-Human
Interaction.
-
Agre, P. 1997.
Toward a Critical Technical Practice: Lessons Learned in Trying to Reform AI.
In Bowker et a, "Bridging the Great Divide: Social Science, Technical Systems,
and Cooperative Work."
-
Sengers, P., Boehner, K., David, S., and Kaye, J. 2005.
Reflective Design.
Proc. Fourth Decennial Aarhus Conference on Critical Computing,
Aarhus, Denmark.
|
6/4 |
End of Week 10: Term papers due
|